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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Among Music Generations

It has been 20 years after Guitar Hero debuted across the Atlantic, giving everyday gamers the means to become rock legends. Not in reality, but try telling that someone who has mastered Free Bird’s four-minute guitar solo in front of a packed living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen in time with the music. Each riff mimicked specific notes, producing the feel of an authentic performance.

Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise that had a significant impact on numerous of the artists featured, showcasing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the early financial challenges of licensing the songs – even though the first two games mostly used rerecorded tracks.

“We reproduced all the music because the cost was so high,” he says. “Even with the publishing rights alone, it proved extremely difficult. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to participate.”

He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they adored. It became a multigenerational thing.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series brought older hits back into vogue: “The game offered a bigger, new demographic. Generally this had been seen as outdated material, but then once it got included in the game and teenagers discovered it, suddenly it became trendy. This validated it, eliminating the outdated label. It provided our catalog a new life.”

In 2008, the Answer’s first record was still not available stateside, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour supporting AC/DC. “Their crew were playing Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Major Band Spin-offs Enduring Influence

Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group greater revenue compared to their studio albums. It sold well over 500,000 copies upon release, and demand for Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. The song is difficult even in expert mode, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. They stated requiring months of practice of practice.

“The game is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to pick up a real gun and enlist,” notes musician the artist.

DragonForce had already completed a successful tour before their hit was featured in the third game, yet he explains it made them a household name. “I remember the record label informing us that our selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to overshadow all other the band has done. Last year, the song was used in a trailer for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy of a Iconic Controller

The best marketing, be it for cars, apparel or games, extends beyond mere transactions – it evokes a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and they wanted to use technology to allow people to participate”.

The majority installments came out in just a five-year period between 2005 and 2010, including spin-offs like DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival in 2015.

Games like Clone Hero and newer releases have maintained the community active, and there’s set to be a new product from the original publisher on the way. Recently formed developers has begun production on its debut music game. The initial creators are participating as special advisers. Are gamers prepared to welcome a new entry following the classic?

“We thought such titles could be similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist with new generations.”

By

Jeffrey Cohen

Helena is a tech enthusiast and software engineer with over a decade of experience in machine learning and web development.

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