🔗 Share this article Inside Fallout, Gaming’s Most Surprising TV Hit The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that fans were pleasantly surprised by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing various facets of the gamer's adventure. We followed Lucy the vault dweller, trying to uphold her morals and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his faction's leadership and creates significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any ethical bearings out in the irradiated badlands. Setting the Stage for a New Chapter The show's first season ending unveiled crucial details about those responsible for the nuclear war that trapped a group of people in underground vaults for hundreds of years. It also raised plenty of questions open for the upcoming chapter – and, on this occasion, expectations are much greater. “We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan. “Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the feedback to the show, so now people are arriving with more enthusiasm and different expectations.” A New Vegas Vibe for Season Two The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch. “It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to incorporate into the show.” In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is distinguished by its tangible quality – its makers insisted on authentic items and environments were built, mirroring the improvised nature of the settlements in the games. “Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s tangible.” In fact, pretty much every element you see on-screen is practical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close. A Labor of Love The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, with the help of the original creators behind the franchise. This mutual respect for the world is apparent in the end result. The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This format will allow for a new viewing experience, something the showrunners themselves are looking forward to observe. “It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”