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Tetris Wouldn't Triumph at The Game Awards — Another Award Type May Address This Issue

As any significant honors show approaches, you'll find an outcry to include additional classifications to honor underappreciated efforts and delight the hearts of followers dedicated to specific genres.

My colleague has already made for a horror game category. It would be amazing. So would board games, which is someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, there's a strong justification supporting my request remains most pressing and important of all. This is the request: There should be an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it’s very subjective, and inevitably start arguments and end in fuzzy definitions. It's understandable that film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of video games, showing incredible range they hardly constitute a single creative category.

For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types effectively encompass numerous genres, and you can find room accommodating various experiences.

Different situation exists for logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, engaging interpersonal challenges in another game. Which classification works within current classifications? Nowhere, that’s where.

The Representation Problem

Many instances occur excellent brain-teasers launched regularly that have no home in entertainment awards, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game got overlooked completely in 2014
  • Another imaginative release missed out that year
  • A beloved organization game got ignored recently
  • Limited numbers of puzzle games scraped into niche award types

Importance of Logic Titles

Frequently they represent modest productions, yet the craft in brain-teasers carries substantial weight. Famous handheld logic titles stand as most popular titles globally and have been for many years.

The legendary block-stacking game competes with well-known building titles claiming status as most purchased experience; it additionally competes for top gaming experience. Puzzle games are foundational within interactive entertainment, and engaging with almost every other genre.

The Solution and Justification

Logic titles wouldn't face such difficulty. One could readily select multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave many worthy titles.

Restating the point, these include experiences lacking appropriate categories in important events. Logic title developers function at the demanding boundary interactive creation, developing some of essential manifestations of the video game form. Just like film action specialists, they warrant appreciation. Let’s not keep them waiting 35 years.

By

Jeffrey Cohen

Helena is a tech enthusiast and software engineer with over a decade of experience in machine learning and web development.

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